Open-source cross-platform engine of classic Tomb Raider series.
Inspired by OpenTomb project http://opentomb.github.io/ and openlara project
This is my atempt to bring the original TombRaider gameplay and graphics to all platforms using Javascript and WebGL as a API.
I'm sharing the same javascript code engine with the openlara project but my version is to be more universal and portable and also with better shaders and textures with the ability to switch on the fly between the two versions (Original and HD version).
In this version I'm experimenting with Hardware Input Adaptive Compatibility wich means that it will be compatible with all controllers out of the box.
- My aim is to get all retro games that uses 3d aceleration APIs playable on all web browsers with no installations whatsoever - READY TO PLAY
This is my atempt to bring the original TombRaider gameplay and graphics to all platforms using Javascript and WebGL as a API.
I'm sharing the same javascript code engine with the openlara project but my version is to be more universal and portable and also with better shaders and textures with the ability to switch on the fly between the two versions (Original and HD version).
In this version I'm experimenting with Hardware Input Adaptive Compatibility wich means that it will be compatible with all controllers out of the box.
- My aim is to get all retro games that uses 3d aceleration APIs playable on all web browsers with no installations whatsoever - READY TO PLAY
If webplayer doesn't work please clik here: http://majworks.blogspot.com/2021/08/open-lara.html
This is my recent custom sky shader for some TR1 levels:

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